Overall, by the end of the experience I was ready to put down Tchia and move on. The rewards unfortunately don't really drive you forward to want to 100% explore the map, as they are primarily used for new cosmetics for Tchia or her boat. I routinely skipped the simplest sequence, the music ones, in favor of getting back to exploring the islands. Luckily the developer likely knew of the simple nature of the game and every gameplay sequence is skippable in the menu options. The various minigames are also fairly boring, Tchia is able to carve wooden stumps, play along in musical sequences, and perform various challenges for the slingshot, boat, and diving. The gameplay is not without its faults, instructions and directions range from completely in your face obvious to being vaguely obtuse on how to proceed. The music feels authentic to the island setting and is well placed in moments of sailing and exploration. The vast draw distance allows you to see the other islands at all times, the water is perfectly clear to the sea floor below, and the soundtrack ties it together perfectly. The graphics and lighting do a wonderful job of actualizing the vision of the isle. The story and gameplay here, though, is completely secondhand to the general vibes and aura of the islands. Luckily all types of animals are able to be stored into Tchia's backpack for quick and easy use, just don't forget to restock them there as bag space is very limited. I do wish the world was a little more denser in terms of its animals, it can be a little frustrating when there is no fish or bird nearby. Upgrades are scattered throughout the world which allow you to inhabit this objects longer or increase your own stamina for climbing, diving, and gliding. Flying over the scenic mountains and vistas or swimming through the various reefs are wonderful experiences. These abilities greatly open up the speed of the exploration as the animals move so much more quickly and fluidly through the environment than Chia can. Tchia is able to shift into animals and objects in the world for short amounts of time, such as birds, fish, rocks, coconuts, lanterns, etc. Almost everyone you meet out in this world is cordial and relaxed, which lends to how laid back the actual gameplay feels also. You play as Tchia, a young girl with the ability to soul shift into animals and even inanimate objects at will, on a quest to rescue her father from pirates/monsters? (its kind of unclear) The story here is serviceable and the voice work definitely sounds appropriate for how the locals may speak in this area. The small development team at Awaceb, this is their 2nd game, set out to deliver a love letter to their home and were mostly successful in showcasing the uniqueness of their home islands. You play as Tchia, a young girl with the ability to soul shift into animals and even inanimate Tchia is an unabashedly cozy and wholesome game featuring beautiful and scenic island locales to explore. If it wasn't on Xbox Game Pass, I wouldn't even look at it.Tchia is an unabashedly cozy and wholesome game featuring beautiful and scenic island locales to explore. Not only “Borrows” the Castlevania archetypes, it has sprits very similar to games in the saga, especially Symphony of the Night and Game boy Advance and Nintendo DS games. Lo Meh!: The mix is weird uniting Robotron (from Midway)/Robotron 64 and the Castlevania lore. "Moderately high" difficulty (until you understand the trick and have to Some combinations of weapons, upgrades, and cards on certain characters generate visual effects that can crash the game and push the Xbox One Fat and One S to the limit. If they don't explain it to you, you don't know that the stages end at minute 30 and death comes out directly to kill you (and they don't explain that you can endure after minute 30:01 either. If they don't insist and insist, you won't know that there are more areas to discover, unlock and options. It's on Xbox Game Pass The bad: Since nobody explains anything to you, many may lose and lose and lose in their first games and end up leaving the game. Progression is very comforting but it takes a long time to come. They use all the archetypes of the characters from the Castlevania saga (the vampire hunter, the magician, the cleric, the barbarian thief, the old man from the bible, the renegade vampire lord, the succubus that helps you, the skeleton that throws bones. They use all the archetypes of the characters from the Castlevania saga The good: A simple game to play, difficult to master. The good: A simple game to play, difficult to master.
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